namespace Msp {
namespace GL {
+class TexEnv;
+class TexGen;
class Texture;
class TexUnit
{
+private:
+ const Texture *texture;
+ const TexEnv *texenv;
+ const TexGen *texgen[4];
+
+ static std::vector<TexUnit> units;
+ static TexUnit *cur_unit;
+
public:
TexUnit();
+
bool set_texture(const Texture *);
- const Texture *get_texture() { return texture; }
- //TexEnv &get_env() { return env; }
+ const Texture *get_texture() const { return texture; }
+ bool set_texenv(const TexEnv *);
+ const TexEnv *get_texenv() const { return texenv; }
+ bool set_texgen(unsigned, const TexGen *);
+ const TexGen *get_texgen(unsigned);
+ static unsigned get_n_units();
static TexUnit &activate(unsigned);
static TexUnit ¤t();
-private:
- const Texture *texture;
- //TexEnv env;
-
- static std::vector<TexUnit> units;
- static TexUnit *cur_unit;
};
} // namespace GL