namespace Msp {
namespace GL {
-class TexEnv;
-class TexGen;
+class Sampler;
class Texture;
/**
-Keeps track of texture unit related state. Mostly for internal use.
+Keeps track of texture unit related state. Intended for internal use.
*/
class TexUnit
{
private:
unsigned index;
- bool legacy;
const Texture *texture;
- bool tex_legacy;
+ const Sampler *sampler;
static std::vector<TexUnit> units;
static TexUnit *cur_unit;
public:
unsigned get_index() const { return index; }
- bool supports_legacy() const { return legacy; }
- bool set_texture(const Texture *, bool = true);
+ bool set_texture(const Texture *);
const Texture *get_texture() const { return texture; }
- bool get_texture_legacy() const { return tex_legacy; }
+ bool set_sampler(const Sampler *);
+ const Sampler *get_sampler() const { return sampler; }
void bind();
static unsigned get_n_units();
- static unsigned get_n_legacy_units();
static TexUnit &get_unit(unsigned);
static TexUnit ¤t();
static TexUnit *find_unit(const Texture *);