#ifndef MSP_GL_TEXTURECUBE_H_
#define MSP_GL_TEXTURECUBE_H_
+#include <msp/gl/extensions/arb_texture_cube_map.h>
#include <msp/graphics/image.h>
-#include "datatype.h"
-#include "pixelformat.h"
#include "texture.h"
#include "vector.h"
-#include <msp/gl/extensions/arb_texture_cube_map.h>
namespace Msp {
namespace GL {
{
public:
Loader(TextureCube &);
+ Loader(TextureCube &, Collection &);
private:
+ void init();
+
+ void external_image(TextureCubeFace, const std::string &);
void image_data(TextureCubeFace, const std::string &);
void raw_data(TextureCubeFace, const std::string &);
void storage(PixelFormat, unsigned);
int x, int y, unsigned w, unsigned h,
PixelFormat fmt, DataType type, const void *data);
- void image(TextureCubeFace, const Graphics::Image &);
+ void image(TextureCubeFace, const Graphics::Image &, bool = false);
+
+ virtual void image(const Graphics::Image &, bool = false);
unsigned get_size() const { return size; }
private:
/** Returns a vector pointing to the center a texel. */
Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned);
+
+ virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
+ virtual UInt64 get_data_size() const;
+ virtual void unload() { }
};
void operator>>(const LexicalConverter &, TextureCubeFace &);