#ifndef MSP_GL_TEXTURECUBE_H_
#define MSP_GL_TEXTURECUBE_H_
+#include <msp/gl/extensions/arb_texture_cube_map.h>
#include <msp/graphics/image.h>
#include "texture.h"
#include "vector.h"
-#include <msp/gl/extensions/arb_texture_cube_map.h>
namespace Msp {
namespace GL {
private:
void init();
+ void external_image(TextureCubeFace, const std::string &);
void image_data(TextureCubeFace, const std::string &);
void raw_data(TextureCubeFace, const std::string &);
void storage(PixelFormat, unsigned);
};
private:
- PixelFormat ifmt;
unsigned size;
unsigned allocated;
+ static TextureCubeFace face_order[6];
static Vector3 directions[6];
+ static unsigned orientations[12];
public:
TextureCube();
void image(TextureCubeFace, const Graphics::Image &, bool = false);
+ virtual void image(const Graphics::Image &, bool = false);
+
unsigned get_size() const { return size; }
private:
- unsigned get_level_size(unsigned);
+ unsigned get_n_levels() const;
+ unsigned get_level_size(unsigned) const;
public:
/** Translates indices into face constants. Valid indices are between 0
and 5, inclusive. */
static TextureCubeFace enumerate_faces(unsigned);
+ static unsigned get_face_index(TextureCubeFace);
+
/** Returns a vector pointing out of the face. */
static const Vector3 &get_face_direction(TextureCubeFace);