// XXX Allocation should be tracked per-face, but we'll run out of bits
allocated |= 1<<level;
- if(auto_gen_mipmap==1 && level==0)
+ if(auto_gen_mipmap && level==0)
{
// TODO Only do this once all faces are created
generate_mipmap();
glTexSubImage2D(face, level, x, y, wd, ht, get_upload_format(fmt), type, data);
- if(auto_gen_mipmap==1 && level==0)
+ if(auto_gen_mipmap && level==0)
generate_mipmap();
}