glTexImage3D(target, level, ifmt, width, height, depth, 0, get_upload_format(fmt), type, data);
allocated |= 1<<level;
- if(auto_gen_mipmap==1 && level==0)
+ if(auto_gen_mipmap && level==0)
{
generate_mipmap();
allocated |= (1<<get_n_levels())-1;
else
glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data);
- if(auto_gen_mipmap==1 && level==0)
+ if(auto_gen_mipmap && level==0)
generate_mipmap();
}