glTexImage2D(target, level, ifmt, w, h, 0, get_upload_format(fmt), type, data);
allocated |= 1<<level;
- if(gen_mipmap && level==0)
+ if(auto_gen_mipmap && level==0)
{
- auto_generate_mipmap();
+ generate_mipmap();
allocated |= (1<<get_n_levels())-1;
}
}
else
glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
- if(gen_mipmap && level==0)
- auto_generate_mipmap();
+ if(auto_gen_mipmap && level==0)
+ generate_mipmap();
}
void Texture2D::image(const Graphics::Image &img, bool srgb)