#ifndef MSP_GL_TEXTURE1D_H_
#define MSP_GL_TEXTURE1D_H_
-#include "datatype.h"
-#include "pixelformat.h"
#include "texture.h"
namespace Msp {
class Texture1D: public Texture
{
+public:
+ class Loader: public DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>
+ {
+ public:
+ Loader(Texture1D &);
+ Loader(Texture1D &, Collection &);
+ private:
+ void init();
+
+ void raw_data(const std::string &);
+ void storage(PixelFormat, unsigned);
+ };
+
private:
- PixelFormat ifmt;
unsigned width;
+ unsigned levels;
unsigned allocated;
public:
Texture1D();
- void storage(PixelFormat, unsigned);
+ void storage(PixelFormat, unsigned, unsigned = 0);
void allocate(unsigned);
void image(unsigned, PixelFormat, DataType, const void *);
+ void sub_image(unsigned, int, unsigned, PixelFormat, DataType, const void *);
+ virtual void image(const Graphics::Image &, bool = false);
unsigned get_width() const { return width; }
private:
- unsigned get_level_size(unsigned);
+ unsigned get_n_levels() const;
+ unsigned get_level_size(unsigned) const;
public:
- virtual AsyncLoader *load(IO::Seekable &) { return 0; }
+ virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
virtual UInt64 get_data_size() const;
virtual void unload() { }
};