+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_texture_storage.h>
#include <msp/gl/extensions/msp_texture1d.h>
#include "bindable.h"
#include "error.h"
Texture1D::Texture1D():
Texture(GL_TEXTURE_1D),
- ifmt(RGB),
width(0),
allocated(0)
{
static Require _req(MSP_texture1D);
}
-void Texture1D::storage(PixelFormat fmt, unsigned wd)
+void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv)
{
if(width>0)
throw invalid_operation("Texture1D::storage");
if(wd==0)
throw invalid_argument("Texture1D::storage");
- require_pixelformat(fmt);
- ifmt = fmt;
+ set_format(fmt);
width = wd;
+ levels = get_n_levels();
+ if(lv)
+ levels = min(levels, lv);
}
void Texture1D::allocate(unsigned level)
{
+ if(width==0)
+ throw invalid_operation("Texture1D::allocate");
+ if(level>=levels)
+ throw invalid_argument("Texture1D::allocate");
if(allocated&(1<<level))
return;
- image(level, get_base_pixelformat(ifmt), UNSIGNED_BYTE, 0);
+ if(ARB_texture_storage)
+ {
+ Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
+ if(ARB_direct_state_access)
+ glTextureStorage1D(id, levels, storage_fmt, width);
+ else
+ glTexStorage1D(target, levels, storage_fmt, width);
+ apply_swizzle();
+ allocated |= (1<<levels)-1;
+ }
+ else
+ image(level, 0);
}
-void Texture1D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
+void Texture1D::image(unsigned level, const void *data)
{
if(width==0)
throw invalid_operation("Texture1D::image");
unsigned w = get_level_size(level);
+ if(ARB_texture_storage)
+ return sub_image(level, 0, w, data);
+
BindRestore _bind(this);
- glTexImage1D(target, level, ifmt, w, 0, fmt, type, data);
+
+ if(!allocated)
+ {
+ glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+ apply_swizzle();
+ }
+
+ PixelComponents comp = get_components(storage_fmt);
+ DataType type = get_component_type(storage_fmt);
+ glTexImage1D(target, level, storage_fmt, w, 0, comp, type, data);
allocated |= 1<<level;
- if(gen_mipmap && level==0)
+ if(auto_gen_mipmap && level==0)
{
- auto_generate_mipmap();
- for(; w; w>>=1, ++level) ;
- allocated |= (1<<level)-1;
+ generate_mipmap();
+ allocated |= (1<<levels)-1;
}
}
-unsigned Texture1D::get_level_size(unsigned level)
+void Texture1D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
+{
+ if(comp!=get_components(format) || type!=get_component_type(format))
+ throw incompatible_data("Texture1D::image");
+ image(level, data);
+}
+
+void Texture1D::sub_image(unsigned level, int x, unsigned wd, const void *data)
+{
+ if(width==0)
+ throw invalid_operation("Texture3D::image");
+
+ Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
+ allocate(level);
+
+ PixelComponents comp = get_components(storage_fmt);
+ DataType type = get_component_type(storage_fmt);
+ if(ARB_direct_state_access)
+ glTextureSubImage1D(id, level, x, wd, comp, type, data);
+ else
+ glTexSubImage1D(target, level, x, wd, comp, type, data);
+
+ if(auto_gen_mipmap && level==0)
+ generate_mipmap();
+}
+
+void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelComponents comp, DataType type, const void *data)
+{
+ if(comp!=get_components(format) || type!=get_component_type(format))
+ throw incompatible_data("Texture1D::sub_image");
+ sub_image(level, x, wd, data);
+}
+
+void Texture1D::image(const Graphics::Image &img, unsigned lv)
+{
+ if(img.get_height()!=1)
+ throw incompatible_data("Texture1D::image");
+
+ unsigned w = img.get_width();
+ PixelFormat fmt = pixelformat_from_image(img);
+ if(width==0)
+ storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv);
+ else if(w!=width)
+ throw incompatible_data("Texture1D::image");
+
+ image(0, img.get_pixels());
+}
+
+unsigned Texture1D::get_n_levels() const
+{
+ unsigned n = 0;
+ for(unsigned s=width; s; s>>=1, ++n) ;
+ return n;
+}
+
+unsigned Texture1D::get_level_size(unsigned level) const
{
return width>>level;
}
UInt64 Texture1D::get_data_size() const
{
- return id ? width*get_pixel_size(ifmt) : 0;
+ return id ? width*get_pixel_size(storage_fmt) : 0;
+}
+
+
+Texture1D::Loader::Loader(Texture1D &t):
+ DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>(t)
+{
+ init();
+}
+
+Texture1D::Loader::Loader(Texture1D &t, Collection &c):
+ DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>(t, c)
+{
+ init();
+}
+
+void Texture1D::Loader::init()
+{
+ add("raw_data", &Loader::raw_data);
+ add("storage", &Loader::storage);
+ add("storage", &Loader::storage_levels);
+}
+
+void Texture1D::Loader::raw_data(const string &data)
+{
+ obj.image(0, data.data());
+}
+
+void Texture1D::Loader::storage(PixelFormat fmt, unsigned w)
+{
+ obj.storage(fmt, w);
+}
+
+void Texture1D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned l)
+{
+ obj.storage(fmt, w, l);
}
} // namespace GL