void mag_filter(TextureFilter);
void max_anisotropy(float);
void min_filter(TextureFilter);
+ void mipmap_levels(unsigned);
void wrap(TextureWrap);
void wrap_r(TextureWrap);
void wrap_s(TextureWrap);
COMPARE = 64,
COMPARE_FUNC = 128,
MAX_ANISOTROPY = 256,
- FORMAT_SWIZZLE = 512
+ FORMAT_SWIZZLE = 512,
+ MIPMAP_LEVELS = 1024
};
enum FormatSwizzle
FormatSwizzle swizzle;
TextureFilter min_filter;
TextureFilter mag_filter;
+ unsigned mipmap_levels;
float max_anisotropy;
TextureWrap wrap_s;
TextureWrap wrap_t;
is not applicable to magnification, LINEAR is used instead. */
void set_filter(TextureFilter);
+ void set_mipmap_levels(unsigned);
+
void set_max_anisotropy(float);
/** Sets the wrapping mode for all coordinates. */
GLenum get_target() const { return target; }
unsigned get_id() const { return id; }
- void bind() const { bind_to(0); }
- void bind_to(unsigned) const;
+ void bind(bool legacy = true) const { bind_to(0, legacy); }
+ void bind_to(unsigned, bool = true) const;
static const Texture *current(unsigned = 0);
static void unbind() { unbind_from(0); }
static void unbind_from(unsigned);
+private:
+ static bool is_legacy_target(GLenum);
+public:
virtual UInt64 get_data_size() const { return 0; }
};