Texture::Loader::Loader(Texture &t):
- tex(t)
+ DataFile::ObjectLoader<Texture>(t)
{
add("min_filter", &Loader::min_filter);
add("mag_filter", &Loader::mag_filter);
void Texture::Loader::min_filter(TextureFilter f)
{
- tex.set_min_filter(f);
+ obj.set_min_filter(f);
}
void Texture::Loader::mag_filter(TextureFilter f)
{
- tex.set_mag_filter(f);
+ obj.set_mag_filter(f);
}
void Texture::Loader::generate_mipmap(bool gm)
{
- tex.parameter(GL_GENERATE_MIPMAP_SGIS, gm);
+ obj.parameter(GL_GENERATE_MIPMAP_SGIS, gm);
}
} // namespace GL