const Mesh *get_mesh() const { return &mesh; }
/** Sets technique to render with. It should have a texture slot named
- "diffusemap", which will be replaced with the font's texture. */
+ "diffuse_map", which will be replaced with the font's texture. */
void set_technique(const Technique *);
const Technique *get_technique() const { return object.get_technique(); }
float get_width() const { return width; }
- virtual void render(Renderer &, const Tag &) const;
+ virtual void render(Renderer &, const Tag & = Tag()) const;
operator const Object &() const { return object; }
};