return get_item(passes, tag);
}
+bool Technique::has_shaders() const
+{
+ for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i)
+ if(i->second.get_shader_program())
+ return true;
+ return false;
+}
+
Technique::Loader::Loader(Technique &t):
DataFile::CollectionObjectLoader<Technique>(t, 0)