#include <msp/time/timestamp.h>
class Builder;
+class BuildInfo;
class Component;
class SourcePackage;
class Task;
/**
Targets make up the build graph. This class is a base for all target types and
handles many common tasks. See also FileTarget and VirtualTarget.
+
+Targets can depend on other targets. There are two kinds of dependencies:
+normal and transitive. Normal dependencies will need to be built before the
+target itself, and will cause the target to be rebuilt if modified. Transitive
+dependencies can be used by other targets further down the chain.
*/
class Target
{
PREPARING,
REBUILD,
BUILDING,
- UPTODATE
+ UPTODATE,
+ BROKEN
};
public:
sigc::signal<void> signal_bubble_rebuild;
+ sigc::signal<void> signal_modified;
protected:
Builder &builder;
const Component *component;
std::string name;
- const Tool *tool;
+ Tool *tool;
State state;
std::string rebuild_reason;
+ std::list<std::string> problems;
Dependencies depends;
+ Dependencies trans_depends;
Dependencies side_effects;
Target *primary_target;
this won't be detected until the targets are prepared. */
void add_dependency(Target &);
+ void add_transitive_dependency(Target &);
+
/** Adds a side effect for the target. Side effects are not built on their
own, but together with their primary target. */
void add_side_effect(Target &);
/// Returns the dependencies of the target, in the order they were added.
const Dependencies &get_dependencies() const { return depends; }
+ const Dependencies &get_transitive_dependencies() const { return trans_depends; }
+
/// Returns the side effects of the target.
const Dependencies &get_side_effects() const { return side_effects; }
the function recursively to find the final target. */
virtual Target *get_real_target() { return this; }
- void set_tool(const Tool &);
+ void set_tool(Tool &);
/** Returns the tool used to build the target. To actually build it, call
the build() function. */
const Tool *get_tool() const { return tool; }
+ virtual void collect_build_info(BuildInfo &) const;
+
/** Indicates if it's possible to build this target. */
bool is_buildable() const { return tool!=0; }
virtual void check_rebuild() = 0;
public:
+ bool is_broken() const { return state==BROKEN; }
+
+ const std::list<std::string> &get_problems() const { return problems; }
+
/** Prepares the target by finding dependencies, recursively preparing them
and then checking whether rebuilding is needed. */
void prepare();
virtual Task *build();
protected:
+ /** Targets can override this to do additional setup on the Task. This is
+ also called on side effects, which normally do not get built by themselves. */
+ virtual void build(Task &) { }
+
/** Handler for Task::signal_finished. */
virtual void build_finished(bool);