#include <map>
#include <set>
#include <string>
+#include <sigc++/signal.h>
#include <msp/time/timestamp.h>
-class Action;
class Builder;
-class Package;
-
-class Target;
-typedef std::list<Target *> TargetList;
+class Component;
+class SourcePackage;
+class Task;
+class Tool;
/**
Targets make up the build graph. This class is a base for all target types and
*/
class Target
{
+public:
+ typedef std::list<Target *> Dependencies;
+
+protected:
+ enum State
+ {
+ INIT,
+ PREPARING,
+ REBUILD,
+ BUILDING,
+ UPTODATE
+ };
+
+public:
+ sigc::signal<void> signal_bubble_rebuild;
+
protected:
Builder &builder;
- const Package *package;
+ const SourcePackage *package;
+ const Component *component;
std::string name;
- bool buildable;
- bool building;
- bool rebuild;
+ const Tool *tool;
+ State state;
std::string rebuild_reason;
+ Msp::FS::Path install_location;
- TargetList depends;
- bool deps_ready;
+ Dependencies depends;
- bool preparing;
- bool prepared;
-
- Target(Builder &, const Package *, const std::string &);
+ Target(Builder &, const std::string &);
public:
virtual ~Target() { }
virtual const char *get_type() const = 0;
const std::string &get_name() const { return name; }
- const Package *get_package() const { return package; }
+ const SourcePackage *get_package() const { return package; }
+ const Component *get_component() const { return component; }
- /**
- Tries to locate a target that will help getting this target built. If all
- dependencies are up-to-date, returns this target. If there are no targets
- ready to be built (maybe because they are being built right now), returns 0.
- */
+ /** Tries to locate a target that will help getting this target built. If
+ all dependencies are up-to-date, returns this target. If there are no
+ targets ready to be built (maybe because they are being built right now),
+ returns 0. */
virtual Target *get_buildable_target();
- /**
- If this target is a proxy for another (such as Install or Symlink), return
- that target. Otherwise, return the target itself.
+ /** If this target is a proxy for another (such as Install), return that
+ target. Otherwise, return the target itself.
- Implementors should call the function recursively to find the final target.
- */
+ Implementors should call the function recursively to find the final target. */
virtual Target *get_real_target() { return this; }
- bool is_buildable() const { return buildable; }
- bool get_rebuild() const { return rebuild; }
+ void set_tool(const Tool &);
+ const Tool *get_tool() const { return tool; }
+
+ /** Indicates if it's possible to build this target. */
+ bool is_buildable() const { return tool!=0; }
+
+ /** Indicates if this target needs rebuilding. Only makes sense after the
+ target has been prepared. */
+ bool needs_rebuild() const { return state>PREPARING && state<UPTODATE; }
+
+ /** Returns the reason for rebuilding this target. Only makes sense after
+ the target has been prepared. */
const std::string &get_rebuild_reason() const { return rebuild_reason; }
+
+ /** Forces rebuild of the target. */
+ void force_rebuild();
+
+ bool is_installable() const { return !install_location.empty(); }
+ const Msp::FS::Path &get_install_location() const { return install_location; }
void add_depend(Target *);
- const TargetList &get_depends() const { return depends; }
- bool get_depends_ready() const { return deps_ready; }
-
- /**
- Finds dependencies for the target. When all dependencies have been found,
- the function should set deps_ready to true.
- */
- virtual void find_depends() { deps_ready = true; }
-
- /**
- Prepares the target by recursively preparing dependencies, then checking
- whether rebuilding is needed. A flag is used to prevent unnecessary
- executions.
- */
+ const Dependencies &get_depends() const { return depends; }
+
+ /** Finds dependencies for the target. */
+ virtual void find_depends() { }
+
+ /** Prepares the target by finding dependencies, recursively preparing them
+ and then checking whether rebuilding is needed. */
virtual void prepare();
- /**
- Starts building the target. Returns the Action used for building.
- */
- Action *build();
+ /** Starts building the target. Returns the Action used for building. */
+ Task *build();
protected:
void mark_rebuild(const std::string &);
- /**
- Checks if the target needs to be rebuilt and why.
- */
+ /** Checks if the target needs to be rebuilt and why. */
virtual void check_rebuild() = 0;
- /**
- Creates and returns an Action suitable for building this target.
- */
- virtual Action *create_action() =0;
-
- /**
- Handler for the build_done signal of Action.
- */
- virtual void build_done();
+ /** Handler for Task::signal_finished. */
+ virtual void build_finished(bool);
};
-typedef std::map<std::string, Target *> TargetMap;
-
#endif