PREPARING,
REBUILD,
BUILDING,
- UPTODATE
+ UPTODATE,
+ BROKEN
};
public:
const Component *component;
std::string name;
- const Tool *tool;
+ Tool *tool;
State state;
std::string rebuild_reason;
+ std::list<std::string> problems;
Dependencies depends;
Dependencies side_effects;
the function recursively to find the final target. */
virtual Target *get_real_target() { return this; }
- void set_tool(const Tool &);
+ void set_tool(Tool &);
/** Returns the tool used to build the target. To actually build it, call
the build() function. */
virtual void check_rebuild() = 0;
public:
+ bool is_broken() const { return state==BROKEN; }
+
+ const std::list<std::string> &get_problems() const { return problems; }
+
/** Prepares the target by finding dependencies, recursively preparing them
and then checking whether rebuilding is needed. */
void prepare();
virtual Task *build();
protected:
+ /** Targets can override this to do additional setup on the Task. This is
+ also called on side effects, which normally do not get built by themselves. */
+ virtual void build(Task &) { }
+
/** Handler for Task::signal_finished. */
virtual void build_finished(bool);