#include <msp/strings/format.h>
#include "builder.h"
#include "filetarget.h"
-#include "package.h"
+#include "sourcepackage.h"
#include "target.h"
#include "task.h"
#include "tool.h"
builder.add_target(this);
}
+void Target::add_depend(Target &dep)
+{
+ if(&dep==this)
+ throw invalid_argument("Target::add_depend");
+ depends.push_back(&dep);
+ if(state>PREPARING)
+ dep.signal_bubble_rebuild.connect(sigc::mem_fun(this, &Target::check_rebuild));
+}
+
Target *Target::get_buildable_target()
{
if(!needs_rebuild())
mark_rebuild("Forced rebuild");
}
-void Target::add_depend(Target *dep)
+void Target::mark_rebuild(const string &reason)
{
- if(dep==this)
- throw invalid_argument("Target::add_depend");
- depends.push_back(dep);
- dep->signal_bubble_rebuild.connect(sigc::mem_fun(this, &Target::check_rebuild));
+ if(reason.empty())
+ throw invalid_argument("No reason given for rebuilding "+name);
+
+ state = REBUILD;
+ rebuild_reason = reason;
+
+ builder.get_logger().log("rebuild", format("Rebuilding %s: %s", name, reason));
+
+ signal_bubble_rebuild.emit();
}
void Target::prepare()
state = PREPARING;
find_depends();
+ if(tool)
+ {
+ if(FileTarget *tool_exe = tool->get_executable())
+ add_depend(*tool_exe);
+ }
for(Dependencies::iterator i=depends.begin(); i!=depends.end(); ++i)
(*i)->prepare();
check_rebuild();
if(state==PREPARING)
state = UPTODATE;
+
+ for(Dependencies::iterator i=depends.begin(); i!=depends.end(); ++i)
+ (*i)->signal_bubble_rebuild.connect(sigc::mem_fun(this, &Target::check_rebuild));
}
Task *Target::build()
{
if(!tool)
{
+ // This special case is needed for VirtualTargets
state = UPTODATE;
return 0;
}
- // XXX Minor breach of OO here
- if(FileTarget *ft = dynamic_cast<FileTarget *>(this))
- if(!builder.get_dry_run() && FS::exists(ft->get_path()))
- FS::unlink(ft->get_path());
-
Task *task = tool->run(*this);
task->signal_finished.connect(sigc::mem_fun(this, &Target::build_finished));
state = BUILDING;
return task;
}
-void Target::mark_rebuild(const std::string &reason)
-{
- if(reason.empty())
- throw invalid_argument("No reason given for rebuilding "+name);
-
- state = REBUILD;
- rebuild_reason = reason;
- signal_bubble_rebuild.emit();
-
- builder.get_logger().log("rebuild", format("Rebuilding %s: %s", name, reason));
-}
-
void Target::build_finished(bool /*success*/)
{
state = UPTODATE;