component(0),
name(n),
tool(0),
- state(INIT)
+ state(INIT),
+ primary_target(0)
{
builder.add_target(this);
}
-void Target::add_depend(Target &dep)
+void Target::add_dependency(Target &dep)
{
if(&dep==this)
throw invalid_argument("Target::add_depend");
dep.signal_bubble_rebuild.connect(sigc::mem_fun(this, &Target::check_rebuild));
}
+void Target::add_side_effect(Target &se)
+{
+ side_effects.push_back(&se);
+ se.add_dependency(*this);
+ if(tool)
+ se.set_tool(*tool);
+ se.primary_target = this;
+}
+
Target *Target::get_buildable_target()
{
+ if(primary_target)
+ return primary_target->get_buildable_target();
if(!needs_rebuild())
return 0;
void Target::set_tool(const Tool &t)
{
tool = &t;
+ for(Dependencies::const_iterator i=side_effects.begin(); i!=side_effects.end(); ++i)
+ (*i)->set_tool(t);
}
void Target::force_rebuild()
}
state = PREPARING;
- find_depends();
+ find_dependencies();
if(tool)
{
if(FileTarget *tool_exe = tool->get_executable())
- add_depend(*tool_exe);
+ add_dependency(*tool_exe);
}
for(Dependencies::iterator i=depends.begin(); i!=depends.end(); ++i)
return task;
}
-void Target::build_finished(bool /*success*/)
+void Target::build_finished(bool success)
{
state = UPTODATE;
+ if(success)
+ {
+ modified();
+ for(Dependencies::const_iterator i=side_effects.begin(); i!=side_effects.end(); ++i)
+ (*i)->build_finished(success);
+ }
}