return *font;
}
+const GL::Color &Style::get_font_color(State s) const
+{
+ if(s>=N_STATES_)
+ throw invalid_argument("Style::get_font_color");
+
+ return font_color[s];
+}
+
const Part *Style::get_part(const string &name) const
{
for(PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
return 0;
}
+bool Style::compare_states(State s1, State s2) const
+{
+ if(s1>=N_STATES_ || s2>=N_STATES_)
+ throw invalid_argument("Style::compare_states");
+
+ const GL::Color &c1 = font_color[s1];
+ const GL::Color &c2 = font_color[s2];
+ if(c1.r!=c2.r || c1.g!=c2.g || c1.b!=c2.b)
+ return true;
+
+ for(PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
+ if(i->get_graphic(s1)!=i->get_graphic(s2))
+ return true;
+
+ return false;
+}
+
Style::Loader::Loader(Style &s, Resources &r):
- style(s),
- res(r)
+ DataFile::CollectionObjectLoader<Style, Resources>(s, &r)
{
- if(!style.font)
+ if(!obj.font)
{
- style.font = &r.get_default_font();
- style.font_size = style.font->get_native_size();
+ obj.font = &get_collection().get_default_font();
+ obj.font_size = obj.font->get_native_size();
}
add("font", &Loader::font);
+ add("font_color", &Loader::font_color_normal);
add("font_color", &Loader::font_color);
add("font_size", &Style::font_size);
- add("part", static_cast<void (Loader::*)()>(&Loader::part));
- add("part", static_cast<void (Loader::*)(const std::string &)>(&Loader::part));
- // Deprecated alias
- add("special", static_cast<void (Loader::*)(const std::string &)>(&Loader::part));
+ add("part", &Loader::part);
+ add("part", &Loader::unnamed_part);
}
void Style::Loader::font(const string &n)
{
- style.font = &res.get<GL::Font>(n);
- style.font_size = style.font->get_native_size();
+ obj.font = &get_collection().get<GL::Font>(n);
+ obj.font_size = obj.font->get_native_size();
}
-void Style::Loader::font_color(float r, float g, float b)
+void Style::Loader::font_color_normal(float r, float g, float b)
{
- style.font_color = GL::Color(r, g, b);
+ font_color(NORMAL, r, g, b);
}
-void Style::Loader::part()
+void Style::Loader::font_color(State s, float r, float g, float b)
{
- part(string());
+ for(unsigned i=0; i<N_STATES_; ++i)
+ if((i&s)==s)
+ obj.font_color[i] = GL::Color(r, g, b);
}
void Style::Loader::part(const string &n)
{
Part p(n);
- load_sub(p, res);
- style.parts.push_back(p);
+ load_sub(p, get_collection());
+ obj.parts.push_back(p);
+}
+
+void Style::Loader::unnamed_part()
+{
+ part(string());
}
} // namespace GLtk