bool connecting;
public:
- /**
- Emitted when the socket finishes connecting. The argument is a standard
- error code, 0 indicating success.
- */
+ /** Emitted when the socket finishes connecting. The argument is a
+ platform-dependent error code. */
sigc::signal<void, int> signal_connect_finished;
private:
+ /// Used by StreamListenSocket to construct a new socket from accept.
StreamSocket(SocketHandle, const SockAddr &);
public:
StreamSocket(Family, int = 0);
+ /** Connects to a remote address. StreamSockets must be connected before
+ data can be sent and received. Returns 0 if the connection was successfully
+ established, 1 if it's in progress.
+
+ If the socket is non-blocking, this function may return before the
+ connection is fully established. The caller must then use either the
+ poll_connect function or an EventDispatcher to finish the process. */
virtual int connect(const SockAddr &);
+
bool is_connecting() const { return connecting; }
+
+ /** Checks the status of a connection being established. Returns 0 if the
+ connection was established successfully, 1 if it's still in progress. If
+ the attempt finished due to an error, an exception is thrown. */
int poll_connect(const Time::TimeDelta &);
+
private:
void on_event(IO::PollEvent);
};