#ifndef MSP_NET_STREAMSOCKET_H_
#define MSP_NET_STREAMSOCKET_H_
-#include "socket.h"
+#include "clientsocket.h"
namespace Msp {
namespace Net {
-class StreamSocket: public Socket
+class StreamSocket: public ClientSocket
{
- friend class StreamListenSocket;
-private:
- bool connecting;
-
-public:
- /**
- Emitted when the socket finishes connecting. The argument is a standard
- error code, 0 indicating success.
- */
- sigc::signal<void, int> signal_connect_finished;
+ friend class StreamServerSocket;
private:
- StreamSocket(SocketHandle, const SockAddr &);
+ /// Used by StreamListenSocket to construct a new socket from accept.
+ StreamSocket(const Private &, const SockAddr &);
public:
StreamSocket(Family, int = 0);
- bool is_connecting() const { return connecting; }
- int poll_connect(const Time::TimeDelta &);
- int connect(const SockAddr &);
+ /** Connects to a remote address. StreamSockets must be connected before
+ data can be sent and received. Returns 0 if the connection was successfully
+ established, 1 if it's in progress.
+
+ If the socket is non-blocking, this function may return before the
+ connection is fully established. The caller must then use either the
+ poll_connect function or an EventDispatcher to finish the process. */
+ virtual bool connect(const SockAddr &);
+
+ virtual bool poll_connect(const Time::TimeDelta &);
+
private:
void on_event(IO::PollEvent);
};