#include "action.h"
#include "demo.h"
+namespace Msp {
+namespace DemoScene {
+
class Stage
{
public:
~Stage();
virtual void add_things(Demo::ThingMap &, const std::string &);
+ virtual void define_actions(Sequencer &, const std::string &) { }
void set_camera(const Msp::GL::Camera &);
Msp::GL::Camera &get_camera() { return camera; }
virtual void create_pipeline(Msp::GL::View &) = 0;
};
+} // namespace DemoScene
+} // namespace Msp
+
#endif