*/
class SimpleScene: public Scene
{
-private:
+protected:
typedef std::set<const Renderable *> RenderableSet;
RenderableSet renderables;
virtual void add(const Renderable &);
virtual void remove(const Renderable &);
+ virtual void setup_frame() const;
+ virtual void finish_frame() const;
+
using Scene::render;
virtual void render(Renderer &, const Tag & = Tag()) const;
};