+#include "renderer.h"
#include "simplescene.h"
namespace Msp {
renderables.erase(&r);
}
+void SimpleScene::setup_frame() const
+{
+ for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ (*i)->setup_frame();
+}
+
+void SimpleScene::finish_frame() const
+{
+ for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ (*i)->finish_frame();
+}
+
void SimpleScene::render(Renderer &renderer, const Tag &tag) const
{
+ setup_cullers(renderer);
for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- (*i)->render(renderer, tag);
+ if(!cull(renderer, **i))
+ renderer.render(**i, tag);
}
} // namespace GL