-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GL_SHADER_H_
#define MSP_GL_SHADER_H_
#include <string>
#include "gl.h"
-#include "types.h"
namespace Msp {
namespace GL {
enum ShaderType
{
- FRAGMENT_SHADER = GL_FRAGMENT_SHADER,
- VERTEX_SHADER = GL_VERTEX_SHADER
+ FRAGMENT_SHADER = GL_FRAGMENT_SHADER_ARB,
+ VERTEX_SHADER = GL_VERTEX_SHADER_ARB
};
class Shader
{
+private:
+ unsigned id;
+ bool compiled;
+
public:
Shader(ShaderType t);
Shader(ShaderType t, const std::string &);
public:
~Shader();
- void source(sizei count, const char **str, const int *len);
+ void source(unsigned count, const char **str, const int *len);
void source(const std::string &str);
void source(const char *str, int len);
void compile();
- uint get_id() const { return id; }
- bool get_compiled() const { return compiled; }
- int get_param(GLenum param) const;
+ unsigned get_id() const { return id; }
+ bool is_compiled() const { return compiled; }
std::string get_info_log() const;
-private:
- uint id;
- bool compiled;
};
} // namespace GL