-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2010 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GL_SCENE_H_
#define MSP_GL_SCENE_H_
+#include <list>
+#include <msp/datafile/objectloader.h>
+#include "matrix.h"
#include "renderable.h"
+#include "vector.h"
namespace Msp {
namespace GL {
/**
Scenes are containers for other Renderables. This is a base class that can't
-be instantiated. At the moment the available Scene types are SimpleScene,
+be instantiated. Examples of available Scene types are SimpleScene,
InstancedScene and OrderedScene.
*/
class Scene: public Renderable
{
+public:
+ class Loader: public DataFile::CollectionObjectLoader<Scene>
+ {
+ public:
+ Loader(Scene &, Collection &);
+
+ private:
+ void object(const std::string &);
+ };
+
protected:
+ std::list<Renderable *> owned_data;
+ mutable Matrix culling_matrix;
+ mutable Vector4 frustum_edges[6];
+
Scene() { }
+private:
+ Scene(const Scene &);
+ Scene &operator=(const Scene &);
public:
- virtual ~Scene() { }
+ virtual ~Scene();
- virtual void add(const Renderable &) = 0;
- virtual void remove(const Renderable &) = 0;
+ virtual void add(Renderable &) = 0;
+ virtual void remove(Renderable &) = 0;
+
+protected:
+ bool setup_frustum(const Renderer &) const;
+ bool frustum_cull(const Renderable &) const;
};
} // namespace GL