class Loader: public DataFile::CollectionObjectLoader<Scene>
{
public:
- Loader(Scene &, Collection &);
+ typedef std::map<std::string, Renderable *> ContentMap;
+
+ private:
+ ContentMap *content;
+ public:
+ Loader(Scene &, Collection &);
+ Loader(Scene &, Collection &, ContentMap &);
private:
+ void init();
+
void object(const std::string &);
+ void object_tagged(const std::string &, const std::string &);
};
protected:
+ // XXX If a loaded renderable is removed from the scene it needs to be removed from here as well
std::vector<Renderable *> owned_data;
mutable Matrix culling_matrix;
mutable Vector4 frustum_edges[6];