-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "object.h"
-#include "objectinstance.h"
+#include <msp/datafile/collection.h>
+#include "animatedobject.h"
+#include "culler.h"
+#include "renderer.h"
#include "scene.h"
+using namespace std;
+
namespace Msp {
namespace GL {
-void Scene::add(const Renderable &r)
+Scene::~Scene()
{
- if(const ObjectInstance *oi=dynamic_cast<const ObjectInstance *>(&r))
- objects[&oi->get_object()].insert(oi);
- else
- renderables.insert(&r);
+ for(list<Renderable *>::iterator i=owned_data.begin(); i!=owned_data.end(); ++i)
+ delete *i;
}
-void Scene::remove(const Renderable &r)
+void Scene::add_culler(Culler &c)
{
- if(const ObjectInstance *oi=dynamic_cast<const ObjectInstance *>(&r))
- {
- ObjectMap::iterator i=objects.find(&oi->get_object());
- if(i!=objects.end())
- {
- i->second.erase(oi);
- if(i->second.empty())
- objects.erase(i);
- }
- }
- else
- renderables.erase(&r);
+ cullers.push_back(&c);
+}
+
+void Scene::remove_culler(Culler &c)
+{
+ list<Culler *>::iterator i = find(cullers.begin(), cullers.end(), &c);
+ if(i!=cullers.end())
+ cullers.erase(i);
}
void Scene::render(const Tag &tag) const
{
- for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i)
- i->first->render(i->second.begin(), i->second.end(), tag);
+ Renderer renderer(0);
+ render(renderer, tag);
+}
+
+void Scene::setup_cullers(const Renderer &renderer) const
+{
+ for(list<Culler *>::const_iterator i=cullers.begin(); i!=cullers.end(); ++i)
+ (*i)->setup_pass(renderer);
+}
+
+bool Scene::cull(const Renderer &renderer, const Renderable &renderable) const
+{
+ for(list<Culler *>::const_iterator i=cullers.begin(); i!=cullers.end(); ++i)
+ if((*i)->cull(renderer, renderable))
+ return true;
+ return false;
+}
+
- for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- (*i)->render(tag);
+Scene::Loader::Loader(Scene &s, Collection &c):
+ DataFile::CollectionObjectLoader<Scene>(s, &c)
+{
+ add("object", &Loader::object);
+}
+
+void Scene::Loader::object(const string &n)
+{
+ RefPtr<AnimatedObject> anob = new AnimatedObject(get_collection().get<GL::Object>(n));
+ load_sub(*anob);
+ obj.add(*anob);
+ obj.owned_data.push_back(anob.release());
}
} // namespace GL