-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "object.h"
-#include "objectinstance.h"
+#include "renderer.h"
#include "scene.h"
-using namespace std;
-
namespace Msp {
namespace GL {
-void Scene::add(const Renderable &r)
-{
- if(const ObjectInstance *oi=dynamic_cast<const ObjectInstance *>(&r))
- objects[&oi->get_object()].insert(oi);
- else
- renderables.insert(&r);
-}
-
-void Scene::remove(const Renderable &r)
-{
- if(const ObjectInstance *oi=dynamic_cast<const ObjectInstance *>(&r))
- {
- map<const Object *, set<const ObjectInstance *> >::iterator i=objects.find(&oi->get_object());
- if(i!=objects.end())
- {
- i->second.erase(oi);
- if(i->second.empty())
- objects.erase(i);
- }
- }
- else
- renderables.erase(&r);
-}
-
void Scene::render(const Tag &tag) const
{
- for(map<const Object *, set<const ObjectInstance *> >::const_iterator i=objects.begin(); i!=objects.end(); ++i)
- i->first->render(i->second.begin(), i->second.end(), tag);
-
- for(set<const Renderable *>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- (*i)->render(tag);
+ Renderer renderer(0);
+ render(renderer, tag);
}
} // namespace GL