-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
+#include "culler.h"
+#include "renderer.h"
#include "scene.h"
using namespace std;
namespace Msp {
namespace GL {
-void Scene::add(const Renderable &r)
+void Scene::add_culler(Culler &c)
{
- renderables.insert(&r);
+ cullers.push_back(&c);
}
-void Scene::remove(const Renderable &r)
+void Scene::remove_culler(Culler &c)
{
- renderables.erase(&r);
+ list<Culler *>::iterator i = find(cullers.begin(), cullers.end(), &c);
+ if(i!=cullers.end())
+ cullers.erase(i);
}
void Scene::render(const Tag &tag) const
{
- for(set<const Renderable *>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- if((*i)->has_pass(tag))
- (*i)->render(tag);
+ Renderer renderer(0);
+ render(renderer, tag);
+}
+
+void Scene::setup_cullers(const Renderer &renderer) const
+{
+ for(list<Culler *>::const_iterator i=cullers.begin(); i!=cullers.end(); ++i)
+ (*i)->setup_pass(renderer);
+}
+
+bool Scene::cull(const Renderer &renderer, const Renderable &renderable) const
+{
+ for(list<Culler *>::const_iterator i=cullers.begin(); i!=cullers.end(); ++i)
+ if((*i)->cull(renderer, renderable))
+ return true;
+ return false;
}
} // namespace GL