void render() const;
private:
- void button_press_event(unsigned);
- void button_release_event(unsigned);
- void axis_motion_event(unsigned, float, float);
- void key_press_event(unsigned);
- void key_release_event(unsigned);
- void character_event(StringCodec::unichar);
+ bool button_press_event(unsigned);
+ bool button_release_event(unsigned);
+ bool axis_motion_event(unsigned, float, float);
+ bool key_press_event(unsigned);
+ bool key_release_event(unsigned);
+ bool character_event(StringCodec::unichar);
void get_pointer(int &, int &);
};