#ifndef MSP_GL_RESOURCES_H_
#define MSP_GL_RESOURCES_H_
-#include <msp/datafile/builtinsource.h>
#include <msp/datafile/collection.h>
#include "texture.h"
public:
Resources();
-private:
- static DataFile::BuiltinSource &get_builtins();
+ static const DataFile::CollectionSource &get_builtins();
-public:
void set_default_texture_filter(TextureFilter);
/** Enables or disables sRGB conversion. If enabled, textures and material