namespace Msp {
namespace GL {
+class Mesh;
+class Program;
class ResourceManager;
class Texture2D;
public:
Resources();
+ static const DataFile::CollectionSource &get_builtins();
+
void set_default_texture_filter(TextureFilter);
/** Enables or disables sRGB conversion. If enabled, textures and material
void set_resource_manager(ResourceManager *);
protected:
+ Mesh *create_mesh(const std::string &);
Texture2D *create_texture2d(const std::string &);
+ Program *create_program(const std::string &);
};
} // namespace GL