#include <msp/fs/utils.h>
#include "animation.h"
#include "armature.h"
+#include "camera.h"
#include "font.h"
#include "keyframe.h"
#include "lighting.h"
{
add_type<Animation>().suffix(".anim").keyword("animation");
add_type<Armature>().suffix(".arma").keyword("armature");
+ add_type<Camera>().keyword("camera");
add_type<Font>().keyword("font");
add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
add_type<Lighting>().suffix(".lightn").keyword("lighting");
if(RefPtr<IO::Seekable> io = open_from_sources(name))
{
ProgramCompiler compiler;
- compiler.compile(*io, this);
+ compiler.compile(*io, this, name);
RefPtr<Program> program = new Program;
compiler.add_shaders(*program);
program->link();