namespace Msp {
namespace GLtk {
-Resources::Resources():
- default_font(0)
+Resources::Resources()
{
+ init();
+}
+
+Resources::Resources(const FS::Path &fn)
+{
+ init();
+
+ dir_src = new DataFile::DirectorySource;
+ dir_src->add_directory(FS::dirname(fn));
+ add_source(*dir_src);
+
+ DataFile::load(*this, fn.str());
+}
+
+void Resources::init()
+{
+ default_font = 0;
+ dir_src = 0;
add_type<Graphic>().keyword("graphic");
- add_type<GL::Texture2D>().keyword("texture");
+ add_type<GL::Texture2D>().keyword("texture").creator(&Resources::create_texture);
add_type<GL::Font>().keyword("font");
add_type<Style>().keyword("style");
}
+Resources::~Resources()
+{
+ delete dir_src;
+}
+
const GL::Font &Resources::get_default_font() const
{
if(!default_font)
return *default_font;
}
+GL::Texture2D *Resources::create_texture(const string &name)
+{
+ string ext = FS::extpart(name);
+ if(ext==".png" || ext==".jpg")
+ if(IO::Seekable *io = open_from_sources(name))
+ {
+ Graphics::Image image;
+ image.load_io(*io);
+ delete io;
+
+ GL::Texture2D *tex = new GL::Texture2D;
+ tex->set_min_filter(GL::LINEAR);
+ tex->image(image);
+ return tex;
+ }
+
+ return 0;
+}
+
Resources::Loader::Loader(Resources &r):
Collection::Loader(r),