-#include <msp/core/error.h>
+/* $Id$
+
+This file is part of libmspgltk
+Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#include <msp/core/except.h>
+#include <msp/fs/utils.h>
#include "resources.h"
using namespace std;
namespace GLtk {
Resources::Resources():
+ path("."),
default_font(0)
-{ }
-
-Resources::~Resources()
{
- for(FontMap::iterator i=fonts.begin(); i!=fonts.end(); ++i)
- delete i->second;
- for(TextureMap::iterator i=textures.begin(); i!=textures.end(); ++i)
- delete i->second;
+ init();
}
-const GL::Font &Resources::get_font(const string &name) const
+Resources::Resources(const FS::Path &fn):
+ path(FS::dirname(fn)),
+ default_font(0)
{
- FontMap::const_iterator i=fonts.find(name);
- if(i==fonts.end())
- throw KeyError("Unknown font "+name);
+ init();
- return *i->second;
+ DataFile::load(*this, fn.str());
}
-const GL::Font &Resources::get_default_font() const
+void Resources::init()
{
- if(!default_font)
- throw InvalidState("No default font");
+ add_keyword<Graphic>("graphic");
+ add_keyword<GL::Texture2D>("texture");
- return *default_font;
+ add_creator(&Resources::create_font);
+ add_creator(&Resources::create_texture);
}
-const GL::Texture2D &Resources::get_texture(const string &name) const
+void Resources::set_path(const FS::Path &p)
{
- TextureMap::const_iterator i=textures.find(name);
- if(i==textures.end())
- throw KeyError("Unknown texture "+name);
-
- return *i->second;
+ /* XXX bad, should change Collection API to allow creators to form paths
+ relative to the datafile location */
+ path = p;
}
-const Graphic &Resources::get_graphic(const string &name) const
+const GL::Font &Resources::get_default_font() const
{
- GraphicMap::const_iterator i=graphics.find(name);
- if(i==graphics.end())
- throw KeyError("Unknown graphic "+name);
+ if(!default_font)
+ throw InvalidState("No default font");
- return i->second;
+ return *default_font;
}
-const Style &Resources::get_style(const string &wdg, const string &name) const
+GL::Font *Resources::create_font(const string &name)
{
- StyleMap::const_iterator i=styles.find(StyleId(wdg, name));
- if(i==styles.end())
- throw KeyError("Unknown style "+name+" for widget "+wdg);
-
- return i->second;
+ RefPtr<GL::Font> fnt = new GL::Font;
+ DataFile::load(*fnt, (path/name).str(), *this);
+ if(!default_font)
+ default_font = fnt.get();
+ return fnt.release();
}
-
-Resources::Loader::Loader(Resources &r):
- res(r)
+GL::Texture2D *Resources::create_texture(const string &name)
{
- add("font", &Loader::font);
- add("texture", &Loader::texture);
- add("graphic", &Loader::graphic);
- add("style", &Loader::style);
+ RefPtr<GL::Texture2D> tex = new GL::Texture2D;
+ tex->load_image((path/name).str());
+ tex->set_min_filter(GL::LINEAR);
+ return tex.release();
}
-void Resources::Loader::font(const string &fn)
-{
- RefPtr<GL::Font> fnt=new GL::Font;
- Parser::load(*fnt, fn);
-
- res.fonts.insert(FontMap::value_type(fn.substr(0, fn.rfind('.')), fnt.get()));
- if(!res.default_font)
- res.default_font=fnt.get();
- fnt.release();
-}
-void Resources::Loader::texture(const string &fn)
+Resources::Loader::Loader(Resources &r):
+ Collection::Loader(r),
+ res(r)
{
- RefPtr<GL::Texture2D> tex=new GL::Texture2D;
- tex->image(fn);
- tex->set_min_filter(GL::LINEAR);
-
- res.textures.insert(TextureMap::value_type(fn.substr(0, fn.rfind('.')), tex.release()));
+ add("default_font", &Loader::default_font);
+ add("font", &Loader::font);
+ add("style", &Loader::style);
}
-void Resources::Loader::graphic(const std::string &n)
+void Resources::Loader::default_font(const string &name)
{
- Graphic graph(res, n);
- load_sub(graph);
- if(!graph.get_texture())
- throw Exception("Graphic without texture");
-
- res.graphics.insert(GraphicMap::value_type(n, graph));
+ res.default_font = res.get<GL::Font>(name);
}
-void Resources::Loader::style(const string &w, const string &n)
+void Resources::Loader::font(const string &name)
{
- Style stl(res, w, n);
- load_sub(stl);
-
- res.styles.insert(StyleMap::value_type(StyleId(w, n), stl));
+ RefPtr<GL::Font> fnt = new GL::Font;
+ load_sub(*fnt, res);
+ res.add(name, fnt.get());
+ if(!res.default_font)
+ res.default_font = fnt.get();
+ fnt.release();
}
-
-bool Resources::StyleId::operator<(const StyleId &other) const
+void Resources::Loader::style(const string &name)
{
- if(widget<other.widget)
- return true;
- return widget==other.widget && name<other.name;
+ RefPtr<Style> stl = new Style(res);
+ load_sub(*stl, res);
+ res.add(name, stl.get());
+ stl.release();
}
} // namespace GLtk