class Module;
class Program;
class ResourceManager;
+class Scene;
class Texture2D;
/**
*/
class Resources: virtual public DataFile::Collection
{
+public:
+ class Loader: public DataFile::DerivedObjectLoader<Resources, Collection::Loader>
+ {
+ public:
+ Loader(Resources &);
+
+ private:
+ template<typename T, typename L = typename T::GenericLoader>
+ void generic(const std::string &);
+ };
+
private:
- TextureFilter default_tex_filter;
- float default_tex_anisotropy;
+ template<typename T>
+ class GenericResourceLoader: public T::GenericLoader
+ {
+ private:
+ Resources &resources;
+
+ public:
+ GenericResourceLoader(Resources &r): T::GenericLoader(r), resources(r) { }
+
+ protected:
+ virtual void type(const DataFile::Symbol &);
+ };
+
bool srgb_conversion;
ResourceManager *resource_manager;
+ static Resources *global_resources;
+
public:
- Resources();
+ Resources(bool = true);
+ virtual ~Resources();
+ static Resources &get_global();
static const DataFile::CollectionSource &get_builtins();
- void set_default_texture_filter(TextureFilter);
- void set_default_texture_anisotropy(float);
-
/** Enables or disables sRGB conversion. If enabled, textures and material
colors are converted from sRGB to linear color space when loaded. */
DEPRECATED void set_srgb_conversion(bool);
void set_resource_manager(ResourceManager *);
protected:
- Material *create_material(const std::string &);
+ template<typename T, typename L = typename T::GenericLoader>
+ T *create_generic(const std::string &);
+
Mesh *create_mesh(const std::string &);
- Texture2D *create_texture2d(const std::string &);
+ Texture *create_texture(const std::string &);
Module *create_module(const std::string &);
Program *create_program(const std::string &);
+
+ template<typename T>
+ static void set_debug_name(const std::string &, T &);
};
} // namespace GL