*/
class Resources: virtual public DataFile::Collection
{
+public:
+ class Loader: public DataFile::DerivedObjectLoader<Resources, Collection::Loader>
+ {
+ public:
+ Loader(Resources &);
+
+ private:
+ void scene(const std::string &);
+ };
+
private:
TextureFilter default_tex_filter;
float default_tex_anisotropy;