Resources *Resources::global_resources = 0;
Resources::Resources(bool set_as_global):
- srgb_conversion(false),
resource_manager(0)
{
add_type<Animation>().suffix(".anim").keyword("animation");
return builtins;
}
-void Resources::set_srgb_conversion(bool c)
-{
- srgb_conversion = c;
-}
-
void Resources::set_resource_manager(ResourceManager *m)
{
resource_manager = m;