#include <msp/fs/utils.h>
#include "animation.h"
#include "armature.h"
+#include "backend.h"
#include "basicmaterial.h"
#include "camera.h"
#include "directionallight.h"
{
if(ext==".glsl")
{
- RefPtr<GlslModule> module = new GlslModule;
+ RefPtr<Module> module;
+ if(get_backend_api()==VULKAN)
+ module = new SpirVModule;
+ else
+ module = new GlslModule;
module->load_source(*io, this, name);
return module.release();
}