public:
~RenderTarget();
+ unsigned get_width() const { return width; }
+ unsigned get_height() const { return height; }
const RenderTargetFormat &get_format() const { return format; }
Framebuffer &get_framebuffer() { return fbo; }
+ void set_texture_filter(TextureFilter);
const Texture2D &get_target_texture(unsigned) const;
const Texture2D &get_target_texture(RenderOutput) const;
void blit_from(const RenderTarget &);