};
const Program *shprog;
- ProgramData *shdata;
+ RefPtr<ProgramData> shdata;
std::map<std::string, std::string> uniform_slots;
RefPtr<const Material> material;
std::string material_slot;
void set_shader_program(const Program *, const ProgramData *);
const Program *get_shader_program() const { return shprog; }
- const ProgramData *get_shader_data() const { return shdata; }
+ const ProgramData *get_shader_data() const { return shdata.get(); }
const std::string &get_slotted_uniform_name(const std::string &) const;
void set_material(const Material *);
const Material *get_material() const { return material.get(); }