#include "program.h"
#include "programdata.h"
#include "renderer.h"
-#include "texenv.h"
#include "texture.h"
#include "texture2d.h"
#include "texturing.h"
{
if(tex)
{
- if(env)
- obj.attach(index, *tex, *env);
- else
- obj.attach(index, *tex);
+ obj.attach(index, *tex);
tex.release();
- env.release();
}
}
-void RenderPass::TextureLoader::texenv()
-{
- throw runtime_error("TexEnvs can't be loaded yet");
- /*env = new TexEnv;
- load_sub(*env);*/
-}
-
void RenderPass::TextureLoader::texture(const string &name)
{
tex = &get_collection().get<Texture>(name);