State *state;
ProgramData standard_shdata;
std::vector<const ProgramData *> shdata_stack;
- const Buffer *element_buffer;
std::set<const Renderable *> excluded;
public:
void add_shader_data(const ProgramData &data);
void set_mesh(const Mesh *);
- void set_element_buffer(const Buffer *);
void set_winding_test(const WindingTest *);
void set_reverse_winding(bool);