#define MSP_GL_RENDERABLE_H_
#include <string>
+#include <msp/core/inttypes.h>
#include <msp/geometry/boundingsphere.h>
#include "tag.h"
/** Returns a key used for grouping Renderables in an InstanceScene. The
returned value is treated as opaque. */
- virtual long get_instance_key() const { return 0; }
+ virtual IntPtr get_instance_key() const { return 0; }
/** Returns the model matrix of the Renderable. Null is returned if no such
matrix exists. The matrix should be in world space for some effects to work