namespace Msp {
namespace GL {
-WindowView::WindowView(Graphics::Window &w, Graphics::GLContext &c):
- View(Framebuffer::system()),
+WindowView::WindowView(Graphics::Window &w):
window(w),
- context(c)
+ device(Device::get_current())
{
window.signal_resize.connect(sigc::mem_fun(this, &WindowView::window_resized));
window_resized(window.get_width(), window.get_height());
}
-void WindowView::render(Renderer &renderer)
-{
- View::render(renderer);
- context.swap_buffers();
-}
-
void WindowView::window_resized(unsigned w, unsigned h)
{
- target.viewport(0, 0, w, h);
+ resize_framebuffer(w, h);
float aspect = static_cast<float>(w)/h;
if(camera)
camera->set_aspect_ratio(aspect);