delete internal_renderer;
}
+View::View(View &&other):
+ camera(other.camera),
+ content(other.content),
+ internal_renderer(other.internal_renderer)
+{
+ other.internal_renderer = 0;
+}
+
void View::set_camera(Camera *c)
{
camera = c;
{
if(!internal_renderer)
internal_renderer = new Renderer;
+ internal_renderer->begin();
render(*internal_renderer);
internal_renderer->end();
}