class Slot: public Renderable
{
private:
- Renderable *renderable = 0;
+ Renderable *content = 0;
public:
void set(Renderable *);
- Renderable *get() const { return renderable; }
+ Renderable *get() const { return content; }
virtual const Matrix *get_matrix() const;
virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const;