Sequence::~Sequence()
{
- for(PostProcStep &p: postproc)
- if(p.owned)
- delete p.postproc;
+ for(OwnedObject &o: owned_data)
+ o.delete_func(o.pointer);
delete target[0];
delete target[1];
delete target_ms;
}
void Sequence::add_postprocessor(PostProcessor &pp)
-{
- add_postprocessor(&pp, false);
-}
-
-void Sequence::add_postprocessor_owned(PostProcessor *pp)
-{
- add_postprocessor(pp, true);
-}
-
-void Sequence::add_postprocessor(PostProcessor *pp, bool owned)
{
if(target_format.empty())
- {
- if(owned)
- delete pp;
throw invalid_operation("Sequence::add_postprocessor");
- }
- postproc.push_back(PostProcStep(pp, owned));
+ postproc.push_back(&pp);
}
void Sequence::setup_frame(Renderer &renderer)
renderer.set_depth_test(&s.get_depth_test());
renderer.set_stencil_test(&s.get_stencil_test());
- renderer.set_blend(&s.get_blend());
if(const Lighting *lighting = s.get_lighting())
renderer.add_shader_data(lighting->get_shader_data());
if(const Renderable *renderable = s.get_renderable())
- renderer.render(*renderable, s.get_tag());
+ renderable->render(renderer, s.get_tag());
}
if(target[0])
renderer.set_framebuffer(i+1<postproc.size() ? &target[1-j]->get_framebuffer() : out_fbo);
const Texture2D &color = target[j]->get_target_texture(COLOR_ATTACHMENT);
const Texture2D &depth = target[j]->get_target_texture(DEPTH_ATTACHMENT);
- postproc[i].postproc->render(renderer, color, depth);
+ postproc[i]->render(renderer, color, depth);
}
}
}
stencil_test = st;
}
-void Sequence::Step::set_blend(const Blend &b)
-{
- blend = b;
-}
-
} // namespace GL
} // namespace Msp