#include <msp/core/maputils.h>
#include "blend.h"
+#include "error.h"
#include "framebuffer.h"
#include "lighting.h"
#include "postprocessor.h"
#include "renderer.h"
#include "sequence.h"
#include "texture2d.h"
-#include "view.h"
using namespace std;
namespace Msp {
namespace GL {
-Sequence::Sequence(unsigned w, unsigned h, bool d)
-{
- init(w, h);
- hdr = d;
-}
+Sequence::Sequence():
+ width(0),
+ height(0),
+ target{0, 0},
+ target_ms(0),
+ clear_enabled(false)
+{ }
-Sequence::Sequence(const View &view)
+Sequence::Sequence(unsigned w, unsigned h, const FrameFormat &f):
+ width(w),
+ height(h),
+ target_format(f),
+ target_ms(0),
+ clear_enabled(false)
{
- init(view.get_width(), view.get_height());
-}
+ if(target_format.empty())
+ throw invalid_argument("Sequence::Sequence");
-Sequence::Sequence(const Framebuffer &fbo)
-{
- init(fbo.get_width(), fbo.get_height());
-}
+ FrameFormat postproc_fmt = target_format;
+ postproc_fmt.set_samples(1);
+ target[0] = new RenderTarget(width, height, postproc_fmt);
+ target[1] = new RenderTarget(width, height, postproc_fmt);
-void Sequence::init(unsigned w, unsigned h)
-{
- width = w;
- height = h;
- hdr = false;
- alpha = false;
- samples = 0;
- target_ms = 0;
- target[0] = 0;
- target[1] = 0;
+ if(target_format.get_samples()>1)
+ target_ms = new RenderTarget(width, height, target_format);
}
Sequence::~Sequence()
{
- for(vector<PostProcStep>::iterator i=postproc.begin(); i!=postproc.end(); ++i)
- if(i->owned)
- delete i->postproc;
+ for(PostProcStep &p: postproc)
+ if(p.owned)
+ delete p.postproc;
delete target[0];
delete target[1];
delete target_ms;
}
-void Sequence::set_hdr(bool h)
-{
- if(h==hdr)
- return;
-
- bool old_hdr = hdr;
- hdr = h;
- try
- {
- create_targets(2);
- }
- catch(...)
- {
- hdr = old_hdr;
- throw;
- }
-}
-
-void Sequence::set_alpha(bool a)
+void Sequence::set_clear_enabled(bool c)
{
- if(a==alpha)
- return;
-
- bool old_alpha = alpha;
- alpha = a;
- try
- {
- create_targets(2);
- }
- catch(...)
- {
- alpha = old_alpha;
- throw;
- }
-}
-
-void Sequence::set_multisample(unsigned s)
-{
- if(s==samples)
- return;
-
- unsigned old_samples = samples;
- samples = s;
- try
- {
- create_targets(1);
- }
- catch(...)
- {
- samples = old_samples;
- throw;
- }
+ clear_enabled = c;
}
Sequence::Step &Sequence::add_step(Tag tag, Renderable &r)
void Sequence::add_postprocessor(PostProcessor *pp, bool owned)
{
- postproc.push_back(PostProcStep(pp, owned));
- try
- {
- create_targets(0);
- }
- catch(...)
+ if(target_format.empty())
{
- if(!owned)
+ if(owned)
delete pp;
- postproc.pop_back();
- throw;
+ throw invalid_operation("Sequence::add_postprocessor");
}
+ postproc.push_back(PostProcStep(pp, owned));
}
void Sequence::setup_frame(Renderer &renderer)
{
- for(vector<Step>::const_iterator i=steps.begin(); i!=steps.end(); ++i)
- if(Renderable *renderable = i->get_renderable())
+ for(const Step &s: steps)
+ if(Renderable *renderable = s.get_renderable())
renderable->setup_frame(renderer);
}
void Sequence::finish_frame()
{
- for(vector<Step>::const_iterator i=steps.begin(); i!=steps.end(); ++i)
- if(Renderable *renderable = i->get_renderable())
+ for(const Step &s: steps)
+ if(Renderable *renderable = s.get_renderable())
renderable->finish_frame();
}
const Framebuffer *out_fbo = renderer.get_framebuffer();
if(target[0])
- {
- renderer.set_framebuffer(&(samples ? target_ms : target[0])->get_framebuffer());
+ renderer.set_framebuffer(&(target_ms ? target_ms : target[0])->get_framebuffer());
+
+ if(clear_enabled)
renderer.clear();
- }
- for(vector<Step>::const_iterator i=steps.begin(); i!=steps.end(); ++i)
+ for(const Step &s: steps)
{
Renderer::Push _push2(renderer);
- renderer.set_depth_test(&i->get_depth_test());
- renderer.set_stencil_test(&i->get_stencil_test());
- renderer.set_blend(&i->get_blend());
+ renderer.set_depth_test(&s.get_depth_test());
+ renderer.set_stencil_test(&s.get_stencil_test());
+ renderer.set_blend(&s.get_blend());
- if (const Lighting *lighting = i->get_lighting())
+ if (const Lighting *lighting = s.get_lighting())
renderer.add_shader_data(lighting->get_shader_data());
- renderer.set_clipping(i->get_clipping());
+ renderer.set_clipping(s.get_clipping());
- if(const Renderable *renderable = i->get_renderable())
- renderer.render(*renderable, i->get_tag());
+ if(const Renderable *renderable = s.get_renderable())
+ renderer.render(*renderable, s.get_tag());
}
if(target[0])
{
- if(samples)
+ if(target_ms)
renderer.resolve_multisample(target[0]->get_framebuffer(), COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
renderer.set_depth_test(0);
}
}
-void Sequence::create_targets(unsigned recreate)
-{
- if(recreate>=2)
- {
- delete target[0];
- delete target[1];
- target[0] = 0;
- target[1] = 0;
- }
- if(recreate>=1)
- {
- delete target_ms;
- target_ms = 0;
- }
-
- PixelFormat color_pf = (hdr ? (alpha ? RGBA16F : RGB16F) : (alpha ? RGBA8 : RGB8));
- FrameFormat fmt = (COLOR_ATTACHMENT,color_pf, DEPTH_ATTACHMENT);
- if(!postproc.empty() || samples)
- {
- if(!target[0])
- target[0] = new RenderTarget(width, height, fmt);
- if(!target[1] && postproc.size()>1)
- target[1] = new RenderTarget(width, height, fmt);
- }
-
- if(!target_ms && samples)
- target_ms = new RenderTarget(width, height, fmt.set_samples(samples));
-
-#ifdef DEBUG
- if(!debug_name.empty())
- set_target_debug_names();
-#endif
-}
-
void Sequence::set_debug_name(const string &name)
{
-#ifdef DEBUG
- debug_name = name;
- if(!name.empty())
- set_target_debug_names();
-#else
- (void)name;
-#endif
-}
-
-void Sequence::set_target_debug_names()
-{
#ifdef DEBUG
for(unsigned i=0; i<2; ++i)
if(target[i])
- target[i]->set_debug_name(format("%s [RT:%d]", debug_name, i));
+ target[i]->set_debug_name(format("%s [RT:%d]", name, i));
if(target_ms)
- target_ms->set_debug_name(debug_name+" [RT:ms]");
+ target_ms->set_debug_name(name+" [RT:ms]");
+#else
+ (void)name;
#endif
}